Ancient Greek Punishment, The Game

The science blogger Jennifer Ouellette linked this on Google+ and I just had to share.
Pippin Barr, a lecturer and researcher at Center for Computer Game Research at IT University of Copenhagen in Denmark studying "video game values," created this devious little game. Players take on the role of different characters from Greek myths (and, oddly, the non-mythological philosopher Zeno) and act out their punishments: Prometheus shakes off the vulture that tries to eat his liver; Tantalus reaches for fruit and water pulled just out of his reach; Sisyphus rolls a rock up a hill. It seems winning is dependent on your masochism — or your ability to write an auto-playing script.
However, I have read claims that an auto-play script doesn't, in fact, help. Still, I'm getting really, really close on the Sisyphus level.
If that isn't art, I'm not red headed...
Labels: gaming as art

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