Lawful Neutral?
I Am A: Lawful Neutral Human Wizard (7th Level)
Ability Scores:
Strength-14
Dexterity-13
Constitution-16
Intelligence-18
Wisdom-15
Charisma-12
Alignment:
Lawful Neutral A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment because it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)
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My Good-Evil axis score had 14 points for Neutral, 13 for Good and 0 for Evil. Meh.
Lawful is a fair cop.
What's your score?
Labels: roleplaying
9 Comments:
Guess my libertarian streak came out. . . . But I disagree with the "not committed to upholding good" part of the statement. I'd call myself "generally" Lawful Good, though with perhaps a leaning toward Neutral Good if I were to self-describe.
True Neutral Human Wizard (5th Level)
Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 12
Intelligence- 18
Wisdom- 15
Charisma- 12
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
I am a Chaotic Good, 6th Level Human Wizard. I scored a 20 on Wisdom, a 12 of Con, but otherwise exactly like Tolly. After all the questions, I'm perfectly in agreement with the Chaotic Good, but what I found to be weird is my next highest occupation would have been Ranger (reading a book instead of going on a nature hike probably did me in). It's a cute questionnaire, but what kind of question is "Would you kill the President?" I bet your INT and WIS score goes down if you answer "Yes". Who would admit that?
Hmm. Neutral Good, it seems. Though my guesses for myself -- that I tend toward Chaotic Good and True Neutral -- are also borne out, those both tie at second, only a few poitns behind Neutral Good.
And Human Bard. It will surprise exactly no-one who's ever met me that I scored negative 23 on paladin, haha.
@K. Cox I know a lot of people that have that score/attitude toward paladins.
The bit I dislike most about this is the bias towards "Human" as a racial outcome. In case you haven't read the FAQ, it explains that the human bias is indeed built into the survey.
I mean, duh, IRL all of the users are human, so if Easydamus really wanted it to be realistic the other races shouldn't even be possible outcomes.
Plus, in contrast to his attempt at racial realism, he uses the overpowered "heroic" 4d6 stat-rolling system as opposed to 3d6. So we all come out with stat scores well above what our RL stats would be. So, bleh!
All that said, here's my outcome. Note that I was tied for Human and Half-Elf, but it made me Human. What a rip!
Neutral Good Human Wizard (5th Level)
Ability Scores:
Strength- 15
Dexterity- 14
Constitution- 13
Intelligence- 17
Wisdom- 15
Charisma- 16
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXX (17)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXXX (7)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXX (8)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- (-4)
Fighter --- XX (2)
Monk ------ (-17)
Paladin --- (-23)
Ranger ---- (-2)
Rogue ----- (0)
Sorcerer -- XX (2)
Wizard ---- XXXXXX (6)
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If I were to assign my own outcome:
Neutral Good Elf Wizard
Str - 8
Dex - 12
Con - 10
Int - 16
Wis - 14
Cha - 12
There's NO way my STR is higher than my DEX, or my CHA is higher than my WIS. That's just silliness!
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