"I Don't Make Games, I Make Toys"
Will Wright, creator of SimCity and Spore, among others has a chat with my favorite college-dropout WoW-playing, comic-reading blogger, Ta-Nehisi Coates.
Labels: gaming, mmo design
Because reading me sure beats working!
Toldain started as an Everquest character. I've played him in EQ2, WoW, Vanguard, LOTRO, and Zork Online. And then EVE Online, where I'm 3 million years old, rather than my usual 3000. Currently I'm mostly playing DDO. But I still have fabulous red hair. In RL, I am a software developer who has worked on networked games, but not MMORPGS.
Will Wright, creator of SimCity and Spore, among others has a chat with my favorite college-dropout WoW-playing, comic-reading blogger, Ta-Nehisi Coates.
Labels: gaming, mmo design
A step-by-step guide.
Labels: eq2
This really has nothing to do with MMO's as such, but everything to do with tabletop roleplaying, Star Trekking, comic books, and general geekdom. I ran across this song in Rock Band 2. It was love at first byte.
Brian "Psychochild" Green takes on the issue of interdependence, and uses crafting as an example of design for interdependence. In particular, he cites EQ2:
EQ2 took this to new levels when it launched. In addition to a unique interactive crafting system, most of the components were created by other professions. I didn't play back when the original system was in place, but as I remember reading: A scholar required ink, paper, and a quill to create scrolls. A scholar could only make paper and had to get the other components from other crafters. Even producing something like ink was a complex multi-step process: you had to process dyes then make the inks. If prices weren't good (or you didn't just roll an alt), it could be brutal for a crafter. Most serious crafters had alts that made the materials and passed them along through shared bank slots.
Labels: eq2 economy, eq2 tradeskill
That's what Kendricke says:
Time is my enemy. I recognize that the most important number on any raid is not the mitigation of my tank, the health of my target, or the damage of my raid force – it is time I have left on this raid.
All through this, I must maintain a good attitude and try to ensure that while we're being successful, we're also having fun.
Labels: eq2 raiding
David Perry, of GaiKai has a demo up of GaiKai's technology. This allows users to play any video/computer game they have installed on their servers from any web browser on any computer. That's right, it reads your clicks, sends them to the server, which generates video and audio which is streamed back to the client.
David says:
(1) No installing anything. (I'm running regular Windows Vista, with the latest Firefox and Flash is installed.)
(2) This is a low-spec server, it's a very custom configuration, fully virtualized. Why? To keep the costs to an absolute minimum. We had 7 Call of Duty games running on our E3 demo server recently.
...
(6) We designed this for the real internet. The video compression codecs change in realtime based on the need of the application (or game), and based on the hardware & bandwidth you have. (For Photoshop we make sure it's pixel perfect.)
(7) Our bandwidth is mostly sub 1 megabit across all games. (Works with Wifi, works on netbooks with no 3D card etc.)
Labels: gaming technology, mmo design